Hydrobots: Building an underwater robot. Creative Commons, Attribution + Noncommercial (BY-NC)
Authors: Eugenides Foundation
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This challenge introduces students to the wonders of underwater robotics. Students are invited to build an underwater robot and a propulsion system, to develop a controller, and investigate weight and buoyancy. This challenge teaches basic skills in ship and submarine design and encourages students to explore naval architecture and marine and ocean engineering concepts. The challenge is based on the SeaPearch program developed by MIT Professors Thomas Consi & Chris Chryssostomides, this activity is inspired by the book "How to Build an Underwater Robot," by Harry Bohm and Vickie Jensen. The program is currently managed by the Association of Unmanned Vehicle Systems International Foundation (AUVSIF).
Knowledge acquisition gain
  Skills: Introduction of the world of design process and on how engineers work / encourage problem-solving skills / practical application of science and math in engineering / developing critical thinking / support teamwork, motivation, troubleshooting and learning from failure / understanding of the materials and their role in the engineering process / Learning by doing. Science concepts: Floating / mass / volume / density / weight / stability / balanced forces / buoyancy / electric circuits

Workforce in Engineering

Engineering accounts for almost half of the STEM student population. In the EU, jobs for engineers and other researchers grew by 7% in the past five years. Jobs for science and engineering technicians - such as construction supervisors and process controllers - grew by 2%. Overall, they account for 7% of all jobs in the EU. As of 2016, around 15 million European engineering and science workers are employed. Many of them work in the manufacturing, construction, and professional service sectors. In the next years, jobs for engineers and researchers will increase by 13%, and jobs for science and engineering technicians will increase by 2%.

  480 min
Number of staff
Science Discipline
Education Level
12-15 years
Installation effort
No installation required on typical computer
Knowledge prerequisites
Classroom use
Supervision required
Teacher supervision required
Technical requirements
You'll need to buy some materials

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