Crowd dynamics Creative Commons, Attribution + Noncommercial + ShareAlike (BY-NC-SA)
Authors: Warsaw University of Technology
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The presentation "Crowd dynamics" explains the process of simulating the movement of a large number of entities or characters. The process is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training (helping achieving better strategies against disasters), architecture and urban planning (through the implementation of age friendly city policies), and evacuation simulation (helping managing e.g. protests, rebellions, concerts, sporting events, religious ceremonies and large expositions). Crowds have been studied as a scientific interest since the end of the 19th Century. Gaining insight into natural human behavior under varying types of stressful situations will allow better models to be created which can be used to develop crowd controlling strategies. Crowd understanding calls for both contributions from the humanities (e.g. anthropology, psychology, sociology, architecture) as well as the hard sciences (e.g. physics, engineering, applied mathematics, computer science). The presentation is a guided tour through the most important elements of crowd dynamics. It starts from Prof. Iain Couzin's studies about cooperation of the insects in the locust plagues. Next, it presents the models of birds swarming. Finally, it demonstrates the Prof. Dirk Helbing's application of the science of pedestrian motion to the annual pilgrimage of Muslims to Mecca in Saudi Arabia, where hundreds of people were crushed, trampled and choked to death every few years. Crowd modeling made such crowd disasters much less likely.

Technical requirements
  Microsoft Office needed
Knowledge acquisition gain
  Basic knowledge about modeling of crowd dynamics and complex systems

Workforce in Physics

In the EU, around 540,000 students are enrolled in physics, astronomy, chemistry, and earth science courses. Jobs for physicists, other scientists and engineers grew by 7% in the past five years. Jobs for technicians in the field grew by 2%. Overall, they account for 7% of all jobs in the EU. As of 2016, around 15 million European science and engineering workers are employed. They work in a variety of sectors directly related to physics, including aerospace and defence, energy, engineering, manufacturing, oil and gas, science and telecommunications. Others work in sectors such as IT and consultancy, financial services, legal, transport and utilities. In the next years, jobs for engineers and researchers will increase by 13%, and jobs for science and engineering technicians will increase by 2%.

  45 min
Education Level
15-18 years
25+ years
Science Discipline
Classroom use
Supervision required
Teacher supervision required
Knowledge prerequisites
Beginner: material is applicable to all students
Operating system
Technical requirements
Projector or large screen required
Installation effort
Some effort required, you'll need to install some programs

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