iPads, smart phones, the internet, but also social interactions, the proportions of a painting, evolutionary processes, computer games, Facebook and many more all have the same root: mathematics, a very complex art of understanding how our world works with pure thinking and logic.
We will cover the basics of mathematics and link it to every day life. Some of our topics: The meaning of the world “chaos”: its impact on the weather and on the stock exchange, calculating the human body and economic systems with fractal dimensions, the role of mathematics in computer games, using mathematics skills to work on Big Data, Cyber Security and IT
Our course features interactive quizzes and games with visualizations. Teachers and students can use them in the classroom or at home.
RRI has been introduced in the mathematics course contents following
IDEA 2: RRI CHALLENGES THE METHODOLOGIES TO BE USED IN STEM EDUCATION
The math quizzes and games proposed in this section are reinforcing mathematical competencies of students in secondary schools and in the later years of primary school education, using unconventional methodologies. We propose new interactive mathematical exercises based on two player games such as Jeopardy and one player games such as Triangle Funny Picture and Puzzle Games.
IDEA 6: GENDER IS AN ISSUE IN STEM TEACHING
In the mathematics games, gender issue is directly integrated into the games themselves, by using a variety of positive images of girls. Even during creation, the gender issue has been considered and naturally integrated for example in the Jeopardy game where we can see mixed pairs of students.
Mathematics contents are based on the following innovative educational tools
The aim is to increase interest in mathematic among young people. Mathematics is a methodical application of matter. Certain qualities that are nurtured by mathematics are power of reasoning, creativity, abstract or spatial thinking, critical thinking, problem-solving ability. To achieve these aims, interactive tests and games for high school students and teachers were designed, so they can use it in class or for homework.
The games (Jeopardy, Puzzle game, Triangle, Funny pictures, Gold Rush, SOMA Tic, Tac, Toe) work with information and communication technologies, which are characterized by the merging of audio-visual technical devices with computers or other devices and bringing a new way of teaching for students. This methodology has the ability to attract students’ attention and involve them in games, tests and presentations on the basis of this new approach to learning.